Download A Survey of Characteristic Engine Features for by Kim J.L. Nevelsteen PDF

By Kim J.L. Nevelsteen

This booklet scrutinizes pervasive video games from a technological standpoint, concentrating on the sub-domain of video games that fulfill the factors that they utilize digital online game parts. within the machine video game undefined, using a online game engine to construct video games is usual, yet present online game engines don't help pervasive video games. because the laptop online game is already wealthy with video game engines, this ebook investigates: (i) if a online game engine might be repurposed to level pervasive video games; (ii) if positive aspects describing a would-be pervasive video game engine should be pointed out; (iii) utilizing these beneficial properties, if an structure be present in a similar ‘product line’ as an current engine and that may be prolonged to level pervasive video games (iv) and, ultimately, if there any demanding situations and open concerns that stay.

The method of answering those questions is twofold. First, a survey of pervasive video games is carried out, amassing technical info and distilling an element characteristic set that permits pervasive video games. moment, a kind of online game engine is selected as candidate within the related product line as a would-be pervasive online game engine, assisting as a lot of the function set as attainable. The structure is prolonged to help the full characteristic set and used to degree a pervasive video game known as Codename: Heroes, validating the structure, highlighting positive aspects of specific significance and determining any open matters. the realization of this publication can also be twofold: the ensuing function set is tested to coincide with the definition of pervasive video games and comparable paintings. And secondly, a digital global engine is chosen as candidate within the similar product line as a would-be pervasive video game engine. Codename: Heroes used to be effectively applied, reaping the advantages of utilizing the chosen engine; improvement time was once low, spanning quite a few months. Codename: Heroes used to be staged two times, with out balance concerns or down time.

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